A processor-based modular behavior framework for Unity. Compose game logic by chaining configurable pipelines at runtime with hierarchical contexts and reusable settings.
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Updated
Jun 19, 2026 - C#
A processor-based modular behavior framework for Unity. Compose game logic by chaining configurable pipelines at runtime with hierarchical contexts and reusable settings.
Lightweight behavior control layer for LLM using latent state, reward, and self-evaluation (no training required)
A behavioral evolution system for Minecraft that mutates players based on their playstyle. Every 3 days, your actions trigger one of 8 unique mutations—from the lethal Predator to the dimension-shifting Void-Walker. Gain powerful abilities like ore-sensing or teleportation, but balance them against unique downsides. Evolve or go extinct.
[University] Unreal Engine 2D ActionRPG project with adaptive enemy behavior
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