Disable single-op batching under C++ native animated, otherwise enable by default (#57316)#57316
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zeyap wants to merge 1 commit into
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Disable single-op batching under C++ native animated, otherwise enable by default (#57316)#57316zeyap wants to merge 1 commit into
zeyap wants to merge 1 commit into
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…e by default (react#57316) Summary: Single-op batching (`queueAndExecuteBatchedOperations`) is incompatible with the C++ native animated backend. Move that guard out of per-product feature-flag overrides and into `NativeAnimatedHelper`: `isSingleOpBatching` is now gated on `Platform.OS === 'android'`, `queueAndExecuteBatchedOperations` being available, and `!cxxNativeAnimatedEnabled()`. With the invariant centralized, the redundant `animatedShouldUseSingleOp` overrides in the panel-app and igvr override files are removed (igvr keeps a passthrough override file wired into IGVRPrelude). **Single-op batching is most meaningful only on Android**: it collapses many per-operation JNI crossings into a single call, a significant win on the legacy bridge path. On other platforms (and on the C++/JSI path) the calls do not cross JNI, so batching would help performance only marginally while hurting debuggability — the ops are packed into an opaque serialized buffer and callbacks are rerouted through the device event emitter. That trade-off is why it stays Android-only and off under C++ native animated. Behavior note: with C++ native animated enabled (the default), this is a no-op — single-op was already forced off. Where C++ native animated is disabled on Android, single-op is now on by default (it was previously gated by the `animatedShouldUseSingleOp` flag, which defaulted to off). Changelog:[Internal] Reviewed By: christophpurrer Differential Revision: D109468772
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This pull request has been merged in 2bbd70a. |
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Summary:
Single-op batching (
queueAndExecuteBatchedOperations) is incompatible with the C++ native animated backend. Move that guard out of per-product feature-flag overrides and intoNativeAnimatedHelper:isSingleOpBatchingis now gated onPlatform.OS === 'android',queueAndExecuteBatchedOperationsbeing available, and!cxxNativeAnimatedEnabled(). With the invariant centralized, the redundantanimatedShouldUseSingleOpoverrides in the panel-app and igvr override files are removed (igvr keeps a passthrough override file wired into IGVRPrelude).Single-op batching is most meaningful only on Android: it collapses many per-operation JNI crossings into a single call, a significant win on the legacy bridge path. On other platforms (and on the C++/JSI path) the calls do not cross JNI, so batching would help performance only marginally while hurting debuggability — the ops are packed into an opaque serialized buffer and callbacks are rerouted through the device event emitter. That trade-off is why it stays Android-only and off under C++ native animated.
Behavior note: with C++ native animated enabled (the default), this is a no-op — single-op was already forced off. Where C++ native animated is disabled on Android, single-op is now on by default (it was previously gated by the
animatedShouldUseSingleOpflag, which defaulted to off).Changelog:[Internal]
Reviewed By: christophpurrer
Differential Revision: D109468772