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MetaShift Logo

MetaShift is a top-down survival game developed in Godot for Godot Wild Jam #77, inspired by the theme "Metamorphosis".

You play as a freshly transformed insect trapped in a dark and hostile forest. Survive increasingly dangerous waves of enemies, dodge attacks, and fight your way through the swarm.

Features

  • Fast-paced top-down combat
  • Wave-based survival gameplay
  • Multiple enemy types with unique behaviors
  • Custom camera shake and hit feedback systems
  • Pixel-art visuals and shaders
  • Atmospheric visual effects
  • Progressive difficulty scaling

Technical Highlights

  • State-driven enemy AI architecture
  • Reusable component-based systems
  • Event-driven damage and health system
  • Custom scene loading workflow
  • Camera trauma and directional shake system
  • Custom shaders and screen effects
  • Modular gameplay architecture

Screenshots

Gameplay Screenshot

Development

MetaShift was originally developed in 9 days for Godot Wild Jam #77.

After the jam, development continued with additional polish, gameplay refinements, architectural improvements, and technical enhancements.

  • Visual polish and game feel improvements
  • Architecture and codebase refinements
  • Enemy behavior improvements
  • Additional shaders and visual effects
  • Bug fixes and optimization

As the sole developer, I was responsible for:

  • Gameplay programming
  • Game design
  • Pixel art
  • Visual effects and shaders
  • UI implementation
  • Enemy AI and combat systems
  • Audio integration
  • Game balancing and polish

Technologies

  • Godot Engine
  • GDScript
  • GDShader

Play the Game

You can play the original jam version on itch.io:

https://kastlev.itch.io/metashift

License

See the LICENSE file for details.

About

Top-down survival game made in Godot for Godot Wild Jam #77 (Metamorphosis theme).

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