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block/catch

catch

catch is a macOS shortcut for quickly finding and starting agent sessions in Goose, Codex, and Claude Code.

Catch demo

Build And Run

Use the project-local macOS run script:

./script/build_and_run.sh

The script follows the Build macOS Apps workflow:

  • stops any currently running Catch process
  • builds the SwiftPM executable with swift build
  • stages a macOS .app bundle at ~/Applications/Catch.app
  • launches the app bundle with /usr/bin/open -n

The Codex app Run action is wired to the same script through .codex/environments/environment.toml.

To launch the app in embedded-host mode:

GOOSE_SERVE_URL=ws://127.0.0.1:32845/acp \
GOOSE_SERVER__SECRET_KEY=local-secret \
CATCH_GLOBAL_HOTKEY=alt+space \
  ./script/build_and_run.sh --embedded

Embedded mode connects to a host-provided Goose ACP server. The host should provide GOOSE_SERVE_URL and GOOSE_SERVER__SECRET_KEY; if GOOSE_SERVE_URL already includes a token query item, the secret is optional.

Embedded hosts may also pass --global-hotkey <shortcut> to let Catch register a native macOS global shortcut. The run script accepts CATCH_GLOBAL_HOTKEY and forwards it as that launch argument.

Embedded hosts may pass --start-hidden when restarting Catch after a configuration change. Catch will initialize normally but wait to show its panel until the global shortcut fires. The run script accepts CATCH_START_HIDDEN=1 and forwards that launch argument in embedded mode.

To launch the separate test bundle for autonomous UI checks:

./script/build_and_run.sh --test

To launch the same separate test bundle for manual testing, without the agent-only order-back behavior:

./script/build_and_run.sh --test-manual

Verification And Debugging

SwiftUI Previews

Open the package in Xcode and select the CatchKit scheme before refreshing SwiftUI previews. CatchKit is exposed as a dynamic library product so previews can build through a framework scheme; using the Catch executable scheme can produce Xcode's ENABLE_DEBUG_DYLIB preview error.

Build and run

./script/build_and_run.sh --verify

Builds, launches, and confirms the Catch process is running.

./script/build_and_run.sh --logs

Builds, launches, and streams unified logs for the app process.

./script/build_and_run.sh --telemetry

Builds, launches, and streams unified logs filtered to the app bundle identifier.

./script/build_and_run.sh --debug

Builds the app bundle and opens the app executable in lldb.

Releases

Unsigned macOS release assets are produced by:

./script/package_release.sh 0.1.0

The script builds a universal arm64 + x86_64 executable and writes two assets to dist/release:

  • Catch-v0.1.0-macos-universal.dmg for standalone installation
  • catch-v0.1.0-macos-universal.tar.gz for Tauri sidecar embedding

Standalone users may need to allow the unsigned app in macOS Gatekeeper settings. Embedders should extract the tarball, verify the GitHub release asset digest, copy catch to the host app's expected sidecar filename, and launch it with --embedded, GOOSE_SERVE_URL, GOOSE_SERVER__SECRET_KEY, optionally --global-hotkey <shortcut>, and optionally --start-hidden for configuration-change restarts.

Publishing is automated by .github/workflows/release.yml for v* tags and manual workflow dispatch.

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