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Releases: Bleeding-Action-Man/AutoCallOut

AutoCallOut - v1.3.4

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@Vel-San Vel-San released this 27 Aug 19:53
  • [fix] Missing bool value to fix SC sounds not playing after new wave

AutoCallOut - v1.3.3

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@Vel-San Vel-San released this 27 Aug 10:31
  • [fix] Sounds not playing on first spawn after new wave

AutoCallOut - v1.3.2

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@Vel-San Vel-San released this 26 Aug 15:57
  • [critical-fix] Infinite sound playing

AutoCallOut - v1.3.1

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@Vel-San Vel-San released this 26 Aug 15:20
  • [misc] Casted ints to floats
  • [fix] Wrong config var name

AutoCallOut - v1.3

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@Vel-San Vel-San released this 26 Aug 12:21
  • Code formatting fixes
  • Added not config var (bPlayEverySpawn) to set if you want to play sounds on every single SC or FP spawn
  • Edited default config vars
  • Updated .uz2 in the release .zip

AutoCallOut - v1.2

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@Vel-San Vel-San released this 03 Apr 13:11
  • [misc] Thanks to NikC-, removed useless init from PostBeginPlay()

AutoCallOut - v1.1

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@Vel-San Vel-San released this 02 Apr 22:32
883d717
  • [del] In-game menu
  • [feature] FP & SC Spawn sounds
  • [feature] More delays and config customizability

KF-AutoCallOut v1.0

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@Vel-San Vel-San released this 01 Sep 16:59

Changelog

  • Initial Release